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Usefulness of matrices:

  • used in computer graphics, and robotics, for manipulation of space.
  • solve a system of equations - a list of unknown variables and a list of equations relating to them.

Linear system of equations:

2x+5y+3x=-3
4x+0y+8z=0
1x+3y+0z=2

This is a sample for system of equations, we use 0, when there is a variable missing in the equation.

This can be written as A =

This can be thought of as, we have a vector which after applying the transformation A, turns into vector

The solution is different for 2 cases:

  • if the Transformation squishes the space into a lower dimension, i.e, det(A) = 0
  • if it leaves the space as it is, without reducing, i.e, det(A) != 0
    • only one vector that will land on

Inverse matrices:

  • The inverse of a Transformation A is called , Applying the 2 transformation one after another will leave the space unchanged.
  • if A is clockwise rotation, then is anti-clockwise rotation to the same degree.
  • if det(A) = 0, then there does not exist an inverse matrix

Identity Transformation

A transformation that leaves the space unchanged, i.e, the and remain where they started.

Rank of a Transformation

  • The dimension of the output of a Transformation is its Rank
  • if a transformation changes a 3D space into a line, then its Rank is 1

Column Space

  • set of all possible vectors that can be created in the space after a matrix transformation is Column Space.
  • or the span of the columns of the matrix, the columns are considered as the basis vectors.

Rank of a Transformation is the number of dimensions in the column space

Null space or Kernel:

  • All the vectors that land on the origin after the transformation.

Questions:

  • if a det(A) is 0 then how many dimensions is reduced from the original vector?
    • The determinant will be 0 irrespective of how many dimensions is reduced.