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Usefulness of matrices:
- used in computer graphics, and robotics, for manipulation of space.
- solve a system of equations - a list of unknown variables and a list of equations relating to them.
Linear system of equations:
2x+5y+3x=-3
4x+0y+8z=0
1x+3y+0z=2
This is a sample for system of equations, we use 0, when there is a variable missing in the equation.
This can be written as A =
This can be thought of as, we have a vector which after applying the transformation A, turns into vector
The solution is different for 2 cases:
- if the Transformation squishes the space into a lower dimension, i.e, det(A) = 0
- if it leaves the space as it is, without reducing, i.e, det(A) != 0
- only one vector that will land on
Inverse matrices:
- The inverse of a Transformation A is called , Applying the 2 transformation one after another will leave the space unchanged.
- if A is clockwise rotation, then is anti-clockwise rotation to the same degree.
- if det(A) = 0, then there does not exist an inverse matrix
Identity Transformation
A transformation that leaves the space unchanged, i.e, the and remain where they started.
Rank of a Transformation
- The dimension of the output of a Transformation is its Rank
- if a transformation changes a 3D space into a line, then its Rank is 1
Column Space
- set of all possible vectors that can be created in the space after a matrix transformation is Column Space.
- or the span of the columns of the matrix, the columns are considered as the basis vectors.
Rank of a Transformation is the number of dimensions in the column space
Null space or Kernel:
- All the vectors that land on the origin after the transformation.
Questions:
- if a det(A) is 0 then how many dimensions is reduced from the original vector?
- The determinant will be 0 irrespective of how many dimensions is reduced.